Wednesday, February 22, 2012
Cheap Real-World Flash Game Development: How to Follow Best Practices AND Keep Your Sanity sale
Cheap This book covers Flash for the everyday developer. The average Flash developer doesn't have luxurious timelines, employers who understand the value of reusability, or the help of an information architect to design a usable experience. This book helps bridge the gap for these coders who may be used to C++, Java, or C# and want to move over to Flash. Griffith covers real-world scenarios pulled from his own experiences developing games for over 8 years in the industry. brbrGifts from Griffith's REAL-WORLD experiences include: Game design templates and pre-written scripts to automate tasks within sale
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